Lifecycle, Error Boundaries, and Suspense
When the runtime hands a reducer control — startup, route changes, timers — and what the app does when something fails. §7.1 lists every event you can react to; §7.3 onward covers failure: per-tile boundaries, loading states, and the 404 page.
7.1 List of Lifecycle Events
| Event | Timing |
|---|---|
app.start | Immediately after app startup (when initial slot values are fixed and the runtime is mounted) |
app.stop | Just before app termination (before closing the browser / closing the tab) |
app.error | When an uncaught error occurs |
app.http-401 | When an HTTP 401 is received (arrives via app.http.on-401) |
app.http-403 | Same, for 403 |
app.http-5xx | Same, for 5xx |
app.visible | When the tab becomes visible |
app.hidden | When the tab becomes hidden |
app.online | Network restored |
app.offline | Network disconnected |
route.enter(pattern) | Immediately after entering a route |
route.leave(pattern) | Just before leaving a route |
route.error(pattern) | An error during the tile rendering of that route |
tile.mount(name) | First mount of a specific tile |
tile.unmount(name) | Unmount of a specific tile |
timer(duration) | Repeats at the specified interval |
7.1.1 app.start
Fires exactly once at app startup. It arrives after the effect list declared in app.init = [...] has been emitted.
reducer boot
on=app.start
do= emit loadSession()
emit loadTodos()
emit identify(currentUser())Effects emitted inside the app.start reducer are passed synchronously to the dispatcher (as the reducer's return value). The dispatcher checks capabilities and executes them according to policy.
7.1.2 app.stop
The timing at which the browser fires beforeunload. Only processing that completes in a short time can be executed (browser specification).
reducer cleanup
on=app.stop
do= emit persist(todos) # only synchronous storage.write is practical7.1.3 app.visible / app.hidden
Corresponds to the visibilitychange event. When you want to pause state on tab switching:
reducer pause on=app.hidden do= timerPaused := true
reducer resume on=app.visible do= timerPaused := false
emit syncFromServer()7.1.4 app.online / app.offline
reducer onlineSync on=app.online do= emit retryQueued()
reducer showOffline on=app.offline do= emit toast({kind: "warn", text: "Offline"})7.1.5 timer
reducer poll
on=timer(5s)
do= emit fetchUpdates()timer(d) fires repeatedly at intervals of d from the app's mount time. The runtime implementation is setInterval-based and is automatically cleared on the app's dispose.
duration literals: can be written as an integer + unit (ms / s / m), as in 1ms, 500ms, 1s, 30s, 5m.
Named timers and stop-timer
A timer can be given a name so that a reducer can stop it explicitly:
slot remaining : Int = 10
reducer tick on=timer(1s, name=countdown) do= remaining := remaining - 1
reducer stop on=ui.click(StopBtn) do= stop-timer(countdown)timer(d, name=N)registers the interval under the identifierN. Timer names share a single namespace and must be unique across the app (a duplicate is E0002).stop-timer(N)is a reducer statement that clears the interval namedN; after it runs, that timer fires no more. Referencing an undeclared timer name is a compile error (E0106).stop-timeris purely a control statement — it neither reads nor writes a slot nor emits an effect, so the reducer stays pure. The runtime clears the interval when it applies the reducer's result.- A stopped timer is not restarted automatically; it starts again only on remount. On
appdispose, all timers (running or stopped) are cleared.
reducer tick on=timer(1s) do= elapsed := elapsed + 1
reducer poll on=timer(30s) do= emit fetchUpdates()
reducer fast on=timer(100ms) do= emit syncCursor()7.1.6 tile.mount / tile.unmount
The timing at which a specific tile appears in / disappears from the DOM.
reducer trackPageView
on=tile.mount(SettingsPage)
do= emit track({event: "settings_view", props: {}})When you want to target multiple tiles at once, define multiple reducers with the same name (executed in definition order).
7.2 Error Handling
Kumiki does not permit try/catch. Errors are handled via the following routes:
7.2.1 Expected Errors
Expressed via the Result(T, E) type. When an effect's return value is Result.Err, it is delivered to the effect-name.err($e, $k) reducer.
7.2.2 Unexpected Errors (panic)
Option.getreturned None inside a reducer- An index
xs[i], read or written, named no element of aList(past the end, or negative) - A read
m[k]named a key theMapdoes not hold Result.getwas an Err- An explicit call to
panic(msg)
These are exceptions called panics. A panic is recorded in the episode log, and the current reducer is interrupted. slot changes are transactionally rolled back.
7.2.3 The app.error reducer
slot lastError : Option(PanicInfo) = None
reducer onPanic
on=app.error
do= lastError := Some($event)
emit log({level: "error", message: $event.message, data: {}})
emit toast({kind: "error", text: "Something went wrong"})The PanicInfo type:
type PanicInfo = {
message: Text,
location: Text, # e.g. `reducer "foo"` or `render`
episode-id: Option(Text),
cause: Option(Text),
category: Text # "reducer" / "effect" / "capability" / "tile-render" / "hydrate" / "unknown"
}category names where in the runtime the failure was intercepted. The reducer / tile-render / hydrate paths emit their own category today, and capability names an effect the capability check refused (runtime.md §10.4.2) — the one value that reports something nothing threw. effect and unknown are reserved values so app code can exhaustive-match without a fallthrough as future callsites are wired in.
episode-id names the episode the panic happened in (runtime.md §10.5) — the join between a panic a user saw and what kumiki replay / kumiki_episode_tail read back. It is Option(Text) because an episode is not always open: a host that attached no episode logger has none to name, and None is the answer for that. The same is true of a panic raised outside any dispatch — a render panic caught on the first paint, for one.
cause is the nearest Error.cause message when the throw carried one, and None otherwise. A cause whose message is empty is None too: through .get-or, a Some("") would put a blank where a reason should be, which reads as a reason that is blank rather than as no reason. The chain behind it, and the stack with it, stay in the episode log — episode-id is how to reach them.
Every field is supplied on every path a panic reaches a program: an app.error reducer, a route.error reducer, and an error-boundary fallback are handed the same record, built once — route.error carries the matched pattern on top of it, and nothing else differs. episode-id is None wherever there is no open episode to name, which on the boundary path includes a render that no dispatch is inside, and on the server includes every render: renderToString commits its bootstrap episode before it renders. The location example in older revisions of this spec used a "reducer:foo:line:42" shape; the runtime emits reducer "foo" / render.
The dev-tooling fields stack (JS Error.stack) and the machine-readable Error.cause chain are captured in the episode log (docs/spec/runtime.md §10.5.1) but are deliberately not exposed on the user-facing $event — leaking raw stacks to production UI would be a footgun. Use kumiki replay / kumiki_episode_tail to inspect them.
7.3 Error Boundaries (per tile)
Capture rendering errors under a specific tile and show a fallback:
tile UserPage
error-boundary = ErrorFallback
= page(
UserHeader,
UserStats,
UserActivity)
tile ErrorFallback
in=PanicInfo
= column(
heading("Something went wrong"),
text($1.message) {color: "danger"},
button(text="Retry", onClick=retryUserPage))When you write error-boundary = X in a tile definition, a panic during rendering under that tile calls the X tile with in=PanicInfo and shows the fallback.
So a fallback that reads $1 must declare in=PanicInfo (or a type PanicInfo is assignable to, such as an alias of it). Its $1 is the panic whatever it declares, so one that declares another in=, or reads $1 without declaring one, is E0220, reported at the error-boundary clause. A fallback that never reads $1 may declare no in=, which lets the same tile also be a route or sub-routes target.
The boundary belongs to the tile, not to the place it was written: it holds wherever that tile renders, including where a route names it as its target and where a sub-routes entry does.
It covers everything that renders under the tile, and a child a sub-routes entry injects into the tile's route-outlet (Routing §3.6) is under it: a boundary declared on the shell is one fallback for the whole section, children included. The nearest boundary wins — a child that declares its own shows its own fallback inside the outlet, and the shell stays up. In the fallback's PanicInfo, location names the route target the runtime was building (the outlet child in particular), and the tile that declares the boundary otherwise. A tile the target renders inside its own body is not distinguished from the target.
What it takes is a panic — the controlled signal §7.2.2 defines. The fallback receives the whole of PanicInfo, the same payload §7.2.3's app.error reducer is given, built by the same code so the two cannot drift. Anything else that reaches a boundary is a defect in the generated code or in the runtime rather than a program error, and is re-raised for the top-level display: a fallback that absorbed one would replace a failure with a rendered page, and smoke / scenario verify through the error channel, so nothing would be left to see.
Implementation status. The live runtime implements the panic model of Error Handling: a panic during a reducer dispatch rolls back that episode's
slotchanges (no partial writes), is surfaced to the verification tiers (smoke/ scenario), and fires theapp.errorreducer (The app.error reducer) withPanicInfoas$event. A panic during rendering is caught by the nearest enclosingerror-boundary, which includes a route target's boundary and, for a child in asub-routesparent'sroute-outlet, the parent's. A render panic with no boundary above it falls back to a built-in top-level panic display instead of escaping the event handler uncaught.panic(message)and the polymorphic.get(which panics onNone/Err, consistent with.get-err) raise this same controlled signal.
7.4 Suspense (loading display)
When you want to show a loading display while awaiting the result of an async effect. Kumiki recommends explicitly using the LoadResult(T) type:
type LoadResult(T) = Idle | Loading | Loaded(T) | Failed(HttpError)
slot user : LoadResult(User) = Idle
tile UserView = match user with
| Idle -> button(text="Load", onClick=fetchUser)
| Loading -> spinner() {size: "lg"}
| Loaded(u) -> UserCard(u)
| Failed(e) -> ErrorView(e)There is no dedicated <Suspense> mechanism (to avoid the React problem of "it's hard to track what suspends from where").
7.4.1 The match Expression
match-expr ::= 'match' expr 'with' match-arm+
match-arm ::= '|' pattern '->' expr
pattern ::= identifier ; variant name
| identifier '(' bind (',' bind)* ')' ; variant + binding
| '_' ; wildcard
bind ::= identifierNetwork code is almost always written with match. This is the canonical pattern for loading/error in Kumiki.
7.5 404 and error Pages
7.5.1 404
Reaching /404 is the same as a normal route. When route matching fails, the runtime sends you to /404 via nav.replace.
tile NotFound = page(
heading("404"),
text("Page not found"),
link(to="/") {text: "Home"})7.5.2 Per-Route Error Fallback
reducer onRouteErr
on=route.error("/todos/:id")
do= toastError := Some("Failed to load todo")
emit navigate-replace({path: "/todos", params: {}, query: {}})A render that panics with no boundary to catch it fires the matching route.error reducers once. Their writes do not start a render of their own — the page they would render is the one that just panicked — so after they return the runtime renders once more, and that render is where their writes, a navigation included, take effect. If it panics too, the built-in panic display is shown and route.error is not fired again for it.
7.6 Confirmation Dialogs
Kumiki provides the equivalent of window.confirm as an effect:
effect confirm cap=notification.show
in={title: Text, message: Text, onYes: ReducerRef, onNo: ReducerRef}
out=Unit
reducer askDelete
on=ui.click(DeleteBtn)
do= emit confirm({
title: "Delete?",
message: "This action cannot be undone",
onYes: doDelete,
onNo: noop
})
reducer doDelete on=ui.click(_) do= ... # Note: in practice it's cleaner to create a separately named reducer
reducer noop on=ui.click(_) do= ()In the runtime implementation, this is rendered as a modal dialog tile (not the native confirm). This keeps the UI style consistent and makes testing easier.
7.7 Toasts
effect toast cap=notification.show
in={kind: Text, text: Text, duration: Option(Duration)}
out=Unit
reducer notifySave
on=persist.ok(_, _)
do= emit toast({kind: "success", text: "Saved", duration: Some(Duration.s(3))})kind is one of info / success / warn / error, and reaches the DOM as data-level — the runtime attaches no appearance to it. If duration is unspecified, the default per kind applies (info 3s, success 3s, warn 5s, error 0 = stays until dismissed); Some(Duration.ms(0)) asks for the same thing explicitly.
The runtime has a built-in tile that manages a toast stack at the bottom-right of the screen.
7.8 Minimal Accessibility Conventions
| Convention | Application |
|---|---|
button must always have text or aria-label | E0701, under --strict-a11y |
image must always have alt | E0702, under --strict-a11y |
link must always have inner text or aria-label | E0703, under --strict-a11y |
A label {for: "x"} must name an id="x" that exists | E0705, under --strict-a11y |
| Keyboard operations (Tab/Enter/Esc) are automatic in the runtime | Runtime guarantee |
Focus management: modal traps focus | Runtime guarantee |
aria-live regions: automatic for toast (role="status", polite) and error (role="alert", assertive) — the tiles and the toast effect's banner alike, client and server | Runtime guarantee |
The checked rows are off by default and errors when on: without --strict-a11y the compiler filters them out entirely rather than reporting them as warnings, so a build is silent about them; with the flag they fail the build. The runtime guarantees hold either way.
7.9 State on Hot Reload
Whether to keep or discard slot values on a development hot reload:
| slot modifier | On reload |
|---|---|
| none | Kept |
transient | Discarded (returns to the initial value) |
volatile | Excluded from persistence (not written to the log either, discarded on reload) |
slot draft : Text = "" # kept on reload
slot toast : Option(Toast) transient = None # discarded on reload
slot password : Text volatile = "" # not written to the episode log either7.10 Design Decision Record
| Decision | Rationale |
|---|---|
| Don't permit try/catch | Error propagation becomes implicit; make it explicit with Result |
| Roll back slots on panic | Don't leave half-finished state |
| No dedicated Suspense mechanism | Being explicit via the LoadResult type is easier for the AI to track |
| Provide confirm as an effect | UI consistency and testability |
| Enforce a11y at the warning level | Items that can be checked mechanically are protected structurally |
| Make error boundaries a tile attribute | Aligns the tile hierarchy with the error hierarchy |
7.11 Next
- How to write tests → Testing
- AI editing API → AI Editing